Extrude join to specific body

Extrude join to specific body

mr.codycole
Explorer Explorer
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26 Replies
Message 1 of 27

Extrude join to specific body

mr.codycole
Explorer
Explorer

This is a feature request, my workflow would be improved by having the ability to choose what body to join when extruding from a sketch (exactly like choosing what bodies to CUT). I've found that currently, the only way to accomplish this is to toggle visibility on bodies I do not wish to join to the extrusion or to extrude as a new body and then use combine.

6,128 Views
26 Replies
Replies (26)
Message 21 of 27

jhackney1972
Consultant
Consultant

Give the Emboss command a try.  It will join your sketch to a body behind any number of separate bodies between it and your sketch.  Animated GIF attached.

 

Emboss Through Body.gif

John Hackney, Retired
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Message 22 of 27

crawlinbrain
Contributor
Contributor

Thanks for posting this workaround!

 

Just played with it a bit and wanted to list out a few limitations in case anyone is looking to try this out. 

 

-New addition must be fully enclosed by selected face or it will be clipped

-New addition will only combine with the selected face. Additional bodies with need an additional combine feature

-No draft feature

-No thin feature

-No ability to offset from the selected surface 

-No ability to extrude in multiple directions

 

🤞here's hoping for a fully resolved extrude feature for 2024

 

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Message 23 of 27

cuentas5PLVL
Explorer
Explorer

Agree too, it feels backwords to use the actual workflow. Also is extremely annyoing when you edit a extrusion and suddenly it joins other bodies that are visibile during the edit. To see that this was asked in 2022 and is still not implemented, being a basic behavious... well... ok...

 

I have the feeling that software design decisions are ruled by let's do it differently instead of by let's use the most efficient solutions. But just in random tools  or implementations. 

Message 24 of 27

info2CSXP
Explorer
Explorer

Hey Fusion.... Still not ?

Extruding is the main thing we do when designing.... we do it ALL THE TIME. And you do not want to add this feature ?

Message 25 of 27

littlenyancat204
Explorer
Explorer

How has this still not been implemented?

I get it isn't high priority but rather a QoL feature, however it should be trivial to implement code-wise especially given that the UI part of it already exists as part of the cut operation.... And it would save a good amount of time for everyone

Message 26 of 27

ScottWatrous
Contributor
Contributor

Running into this issue constantly. I had to look and see that I wasn't alone in thinking it's wild that one of the most fundamental operations for the user in the program, will constantly break the timeline after making even trivial edits due to not having logic regarding which two bodies are to be joined and no option to override what the program thinks. It feels to me there is some hidden hierarchy of preference the program has in mind for what bodies should join and the only way to alter that is to turn off visibility for everything else? So anytime I do an edit it's going to pick one of the ones it prefers to be joined not the one I previously had it going to.

Creating this extrude as a separate body and then having to manually join it with a combine feature is like buying a car with remote start but I still have to go out and put the key in the ignition so that the key fob knows which car to start, if for some reason there's more than one car in the driveway. But, somehow, hitting the lock/unlock it knows which car that applies to (ie the cut function within extrude.)

Fusion keeps adding all these cool, big features for specific industrial applications, but why are the fundamentals of the most basic modelling tools not completely finished? This is a feature that should have been nailed down in the earliest of alpha builds. Seems like evidence the dev team only models basic shapes to test things and doesn't try modelling anything complex.

Message 27 of 27

bruno_chazelPSUAZ
Explorer
Explorer

Hey, some news about that feature ? Coming from solidworks, Fusion is great but small things are really annoying. This one seems so trivial to correct, while learning Fusion I thought it was a bug on my computer... I just don't understand why it is not fixed already. When I learned to use Solidworks, it was already implemented... 25 YEARS AGO...