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Exporting to fbx with materials into Unreal 3D
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Hello,
I am still new to this but I have some experience with modeling and I just wanted to see what my model would look like in Unreal 3D with the applied materials I gave it in Fusion 360 would look like.
So far here is what I've done.
Created model > Applied Materials > Exported to FBX > Imported to Unreal 3D.
The model successfully imports and it lists the materials but they are either flat colors or default colors instead of the choosen materials I applied within Fusion 360. I don't have an intermediary program like Maya or Zbrush. So my question is, how can I import my model into Unreal 3D exactly how I see it from Fusion 360, or is that not possible?
Thanks.