Creating flange that follows multiple faces

Creating flange that follows multiple faces

max.otur
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Creating flange that follows multiple faces

max.otur
Observer
Observer

Hi,

 

I'm trying to model a toy and I'm completely stuck at the buttons.

The buttons will push against tactile switches on a PCB but in order to not fall out when flipping the toy over I'm trying to make flanges on the inside.

 

I think I've tried everything; making a sketch on the bottom of each button and push/pull against inside of shell. It feels like the variable "to object" in the push/pull cmd should accept multiple faces, but it don't.

 

Any ideas how to solve it?

 

I hope I've got this right but here's a link to my project -> http://a360.co/2kBzduj

 

Many thanks in advance.

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Message 2 of 3

etfrench
Mentor
Mentor
Accepted solution

Here's one way to do it:

 

 

ETFrench

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Message 3 of 3

max.otur
Observer
Observer

Thank you very much!

The buttons now have flanges and I discovered a couple of new features.

 

Flanges.JPG

 

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