Hi Taylor,
There is one significant problem with that workflow: the end result is a nasty triangulated mesh.
For this type of work Fusion has to offer a direct quad face export from T-Splines
This has two major advantages:
1. I sculpt in Mudbox the same poly mesh like I build in Fusion TS
2. Because in Mudbox I sculpt just the quad mesh I can later bring that back into Fusion TS without any issue.
The tri mesh will also later be incompatible with TS anyway.
Must be rocket science to offer a quad OBJ exporter from T-Splines 😉
Could not resist the joke but seriously I have to be a little critical about Autodesk here.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
