emboss a complex shape in a another shape
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Hello community,
I have spent quite a few hours searching on youtube, google and the forum ... but I can't find.
If the solution is simple or already exist, please point me in the right direction.
Say I have a shape A, which can be complex. Meaning it has convex forms as well as concave forms on it. Or it can be complex because it comes from a 3d scan. etc.
Then shape B, for now is just a simple extrude. So it's like a rectangular block.
I want to create the negative space of sliding shape A into shape B.
I found a few ideas on how to describe what I have in mind :
- imagine shape B is sand. the result is like pushing shape A into the sand. It will have the full 3d shape of the shape A and as well the "side walls" of the widest part of the shape
- imagine the sun shining into shape A. Then the shape A and the shadows would join into a new body/component. That creates shape C. I would then substract shape C from shape B.
- imagine the top surface of shape B. The exercice is then to extrude that face up to any level in shape A (could be middle, two thirds or the top most of shape A), but the extrude would stop at all place, at the first surface encountered from shape A.
I'm sorry if my request is not clear.
Imagine shape A could be a weird shape glass, a screw at any angle, a person's face, a model of a spaceship .... long story short : I want to create a model that I can 3d print and where I can place the object in a perfectly fit "slot".
EDIT : adding a video to show what I mean
EDIT 2 : it seems the functionnality that would work exist in inventor : solid sweep. but I'm looking for a workaround in Fusion.