Editing Mirrored Components-No Timeline Copied

Editing Mirrored Components-No Timeline Copied

fsonnichsen
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Message 1 of 23

Editing Mirrored Components-No Timeline Copied

fsonnichsen
Collaborator
Collaborator

I have an object (as we often see) that is composed of two mirrored halves. Each half is nearly identical but with a few changes to each half. 

  I used the Create:Mirror command to make the mirrored copy, and the result only shows a "mirror" icon in the timeline--the timeline is not duplicated. (Thinking about this I would expect the same timeline operations as the original with some items mirrored perhaps.) 

   I need to edit the mirrored half only now and I cannot see how to do this. Typically, I would start this process from the timeline. 

  Am I venturing into something that cannot be done?

Fritz

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Message 21 of 23

davebYYPCU
Consultant
Consultant

While we are in conversation mode, 

 

Take your first file - you made a box, cut a cylinder from it and put a hole on the side.

Your question was how to mirror (New) as a component. 

File arrives - Only because the hole was symmetrically placed, does my original (no file at the time) suggestion work.

 

Step up to the second file, and it's sketch based, and 2 components with bodies - all normal to here 

but then you body combined the 2 legs.  Now we go weird. New components for additional geometry joined to the same part. Regulars would not expect to see this, and therefore we get lost as to what to explain.

Without the file our normal responses would make no sense to anyone.

 

Peter shows (One Component - one part in action) a top view single sketch with two legs and the bosses.  One extrude. (No surprises here).

 

Might help....

 

 

 

 

 

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Message 22 of 23

fsonnichsen
Collaborator
Collaborator

OK and thanks.

   Getting late here. I have a draft attached, based on what I learned, that works-all the parts are there and in position. Fewer sketches but I kept a few to copy from another drawing. Fewer components.  I am hoping this better approaches what you'all have show me.

Thanks

Fritz

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Message 23 of 23

davebYYPCU
Consultant
Consultant

Much better, but you are still working too hard.

This is prime candidate for not following Rule 1.  Not much sketching and no mirror.  Step up the timeline...

Make Components from bodies work better here, if you even need them.

 

tawtuf.PNG

 

Might help.....