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Hey folks,
here i come again with a new challenge for myself.
I have modeled the basic functional shape of a suitcase. File to be found here -> https://a360.co/2YA2g4i
Now i want to partly give it a "used" look with some dents here, some bulges surfaces there...
Transitioning to the sculpt environment is awfully tedious, as the body conversion is very random and produces a lot of artifacts.
I was thinking of editing those features in another program, but im really only good in fusion.
Anyone who can tell me the right workflow for this task?
Thanks so much in advance.
All the best,
Raph.
Solved! Go to Solution.