Duplicating body and a sketch?

Duplicating body and a sketch?

mike.sn4pp3r
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Message 1 of 3

Duplicating body and a sketch?

mike.sn4pp3r
Participant
Participant

Hello,

 

I have a simple name tag with a sketch on its top face that contains text. (see picture).

What I would like to do, is create multiple duplicates, so I can CNC them all at once from one piece of wood.

So basically for example a 2x3 grid of them that looks like (each tag has a diffrent text to engrave on it)

<tag1> <tag2> <tag3>

<tag6> <tag5> <tag4>

 

The problem is that when I copy and paste the body of the tag, it won't copy the sketch with the text on its top face, so I am forced to manually create and align a new sketch on each of the copies.

 

What would be the best way to approach this? Thanks

Clipboard02.png

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Message 2 of 3

etfrench
Mentor
Mentor

See Rule #1

Create a sketch that contains positioning points.

Put the sketch and body in a component.

Copy/Paste New the component for each of the individual name tags.

Each time you create the new component, use a joint to position it.

You can use a pattern in CAM to drill the holes and cut the perimeter, but each name will need its own toolpath.

ETFrench

EESignature

Message 3 of 3

laughingcreek
Mentor
Mentor
Accepted solution

Use components.

one work flow , using your current model, would be-

-create a new component.

-move the new component feature to the beginning of the time line.

-start moving the sketches into the new component (drag and drop from the browser tree), starting with the first one.

-all the features created with a sketch will usually move into the component also.

-copy and "paste new" to create new tags.

-each "paste new" component will be just like the original, and have their own sketches.  edit sketches.

 

there are other workflows, depending on what you want to be able to do with the model, but I would start with the above.  Then I would search up "rule #1" on this forum and beginning learning everything I could about components, cause there very usfull.