Display Settings - Effects Disappear when rotating model

Display Settings - Effects Disappear when rotating model

casperhofstede
Enthusiast Enthusiast
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Message 1 of 7

Display Settings - Effects Disappear when rotating model

casperhofstede
Enthusiast
Enthusiast

Ok, since I have been using only F360, as opposed to Solidworks, I figured I would replace my NVidia Quadro K2000 card from 5 years ago with a new graphics card that properly supports direct x.

 

The card works, drivers have been installed and my models show up fine and are rendered slick as I would expect. I have set all the settings to best possible. See attached my settings images.

 

However, unfortunately, I am confronted with the following problem, when I rotate my model, certain display effects disappear, untill I have stopped moving the model and have waited for some second (2-5). This visual change is not very pleasent, I would like all the effects to remain on, all the time. As far as I can tell the graphics card I have should handle that with ease. The card I have now is a Sapphire Radeon R9 380 4GB Nitro. Which came out about 6 months ago.

 

Is this a bug (or a feature)? How can I have the display pretty all the time?

 

*****EDIT****

 

After some tinkering, I have discoverd it only happens when I move the model with my 3D mouse. If I use F360 notive orientation tools, the effects stay. Attached a short .avi to show this. To my knowledge I have the latest 3D Connexion drivers, but I will have a look...

 

ps, can't upload avi's or zips here. 😞

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Message 2 of 7

jeff_strater
Community Manager
Community Manager

This is done on purpose, primarily to increase performance.  Some of these effects are quite expensive to calculate, so the assumption was that you don't want to see them during the viewing operation, that it's OK if they appear afterward

 

Here is a similar thread:  display-lines-on-the-body-when-moving.  

 

As in this thread, you can disable this by setting the "minimum FPS" in the graphics to a small number (e.g. 1), and this will force each frame to render completely.  But, beware:  this is likely to affect your viewing operation performance.

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
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Message 3 of 7

O.Tan
Advisor
Advisor
As Jeff suggested, you can disable it via the "minimum FPS" in graphics in the settings panel.

I set mine to 0, I prefer my viewport to lag over the lines disappear and having to wait 2-5 secs for it to reappear.


Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

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Message 4 of 7

casperhofstede
Enthusiast
Enthusiast

Thank you for the suggestions guys, much appreciated.

 

I had found the topic concerning the drawing lines, due to that I had set the FPS limit to 1 from 25 already. This did not have any effect. Now I have tried setting it to 0, I am still looking at the same problem. Attached my settings, they are as you have suggested.

 

My suspsions are mostly at the input from the 3D mouse, as stand alone F360 does what I would expect and does not break (nor crash, like in the past 😛 ).

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Message 5 of 7

AnandSomani
Autodesk
Autodesk

Hi Casper,

 

It is strange how that's behaving differently for a 3D mouse.

Hey @chengyun.yang, any thoughts? Could this be a bug?

 

Thanks,

Anand
(Autodesk Fusion Developer)
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Message 6 of 7

O.Tan
Advisor
Advisor

Hmm, this is my settings, sample screencast: http://autode.sk/1S5GLBI

 

Screen Shot 2016-01-07 at 5.13.16 PM.png



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

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Message 7 of 7

chengyun.yang
Alumni
Alumni

Yes, this is a bug with 3D mouse navigation and is tracked in UP-18857 in the internal bug tracking system. We will try to fix it in March release. 

 

Thanks

Chengyun

Fusion Development Team

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