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Hey guys,
I've noticed there seems to be a problem with my most complex part in my model. The rest of the bodies seem to be rendering as expected and have a sufficient amount of polygons. But the main part that holds everything together is showing up really low quality and the "display detail control" which did previously work to make a difference when changing it's value has stopped doing anything all together, no visible difference when flipping between low/med/high. In the screenshot below you can see the sphere object with a hole is smooth and fine, but the outer object is all janky looking. Any thoughts? I would love to have a lot more control and insight about these "detail controls" I want to be able to look at the polygon wireframe and decide exactly how much detail I am getting before a render for instance. Need some help! Cheers.
Solved! Go to Solution.
