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The "Fasteners" feature has a lot going for it. It also seems to have a number of issues. I'm hoping someone can tell me how I'm screwing up, or at last commiserate.
The issue that has been most frustrating for me is this one:
If I right-click on a fastener, and select "Find in Browser", it takes me to the root of the "Fasteners" node in the browser. The hashmark-underline appears under the Fasteners node, but NOT under the node of the individual fastener itself. Between bolts, washers, and nuts, I have dozens fasteners in this component, so the fact that the hashmark-underline doesn't appear under any specific fastener makes it difficult to find the individual/specific fastener I'm looking for at any given moment.
Other times it takes me to the "Joints" node of the browser. This is even less useful, but I also recognize that I'm probably somehow clicking in the wrong place when it does this.
Putting fasteners in my designs creates a bevy of Joints, which is cool. However it doesn't seem to get the joints quite right. Even simply adding motion limits to these joints also seems to fails.
Let me show you what I'm talking about. In the attached video, observe the following (in spite of my poor screen cap abilities):
- 00:14 - I've created an extrusion, and put an M3 sized hole into it.
- 00:18 - I've added an M3 hex cap bolt.
- 00:32 - I've added a matching washer. 2 rigid joints have been created. I guess I can see how those joints are helpful.
- 00:38 - I've right-clicked on Rigid 2 and asked it to show me the components. Note that while the Fasteners folder has the hash/underline, the individual components do not. The joint "Rigid 2" links the Washer to the Root component (the plate) -- huh? Not to the bolt? OK... let's see what happens. "Rigid 3" links the Bolt to the washer. OK. The joints seem... OK... so far. Not exactly how I would've done it, but functionally equivalent I suppose.
- 00:44 - 00:59 - I select the washer fastener and right-click "Find in Browser". The things that are hash/underlined in the browser are the two Joints NOT the Washer component itself. I try this again with the Bolt component. Again, the Joints are highlighted, the Bolt is not.
- 1:00 - Here, I add a second washer on the bottom of the plate. OK, the alignment works out, but now I've got the joints "Planar 4" and "Slider 5". This combo of joints doesn't really make sense for a washer, and notably, this pair of joints is DIFFERENT from those that were created when I created the first washer. Also note that there is no Motion Link created between these two joints, so while the intent appears to be to create a "nut" relationship between this second washer and the bolt (i.e. where turning one thing causes the other to move up and down), but again it didn't really do that (i.e. no motion link.) Also, if that were the goal, why a combo of Planar and Slider as opposed to Cylindrical? Ideally with a self-referencing motion link?
- 1:05 - 1:55 - I spend the next minute or so noodling around trying to understand these joints, to no avail.
- 1:57 - 2:26 - I try to add Motion Limits to the "Slider 5" joint. This causes an error that I don't understand.
- 2:24 - I undo my motion limit change. The error goes away... but obviously so do my motion limits.
- 2:26-2:31 - I bring in the nut. Same story as the washer with the Planar + Slider, but no Motion Link.
- 2:44 - I try to make my own motion link. It doesn't seem to work.
- 3:08, 3:20 - More examples of the fasteners not being highlighted in the browser.
I really love the alignment/auto-placement features of Fasteners.
Obviously, inserting fasteners from McMaster is more work initially, because you don't have the benefits that come with the Fasteners feature, but I think given the state of issues like these, it'll probably continue to be my primary workflow, especially for components that have a lot of fasteners. It's sad, really, because the more fasteners in a component, the more benefit you get from the Fasteners features, but it very much seems that they'll be tougher to work with as time/effort goers on.
Edit to add: I recreated this part using fasteners from McMaster, and manually created joints. It took about twice as long to create, but it worked right, and I can use the UI for finding things in the browser.
Does anyone have any hot tips around working with Fasteners? Thanks!
Regards,
Ian
Solved! Go to Solution.