Designing plastics workflow
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I have been designing with F360 for 3 years, exclusively for plastic enclosures. Learning through my many mistakes (and wasted prints), I have formulated the following workflow and would love to have more experienced eyes comment on this:
- Right after creation of the new project, bring in all the objects this product needs to mechanically interact with (PCB, plugs, etc). This allows me to rely on the object's dimensions in the sketches later on.
- Create the sketches.
- Depending on the complexity of the design this is at least a bottom, top, side drawing but often I make drawings of just a detail part that relates to other drawings.
- I use the fewest number of dimensions possible and heavily use the mirror function where I can.
- All dimensions are named in the parameter list.
- Additionally, I extrude bodies as I draw to test out the drawing so to say but I do not leave these hanging around and destroy all bodies so that when I am done with making sketches I have no bodies.
- Extrude all bodies using the drawings are parameter list.
- Apply draft (angle values from the parameter list)
- Apply fillets and chamfers where needed.
The reason I work entirely from the parameter list is so that I can make changes very easily later on. Additionally, naming a dimension that occurs at several places is much easier to manage when named rather than just a value on the sketch(es). The reason I create and delete bodies during the drawing process is so that I can understand how to dimension parts (ie. where to place the hard dimensions, where the dependancies go etc.) but if I leave the bodies around they are part of the history cluttering things up/creating dependancies.
When its all done, I would like to make some sort of exploded view drawing pointing out the various dimensions (by name) but haven't been able to find how to make that process easy.
Does this make sense? Is there a better way or am I forgetting a step or two?