DESIGN CHALLENGE x2: Creation of uniform irregular holes on solid via .svg

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Greetings Fusion360 Community.
I am currently working on designing and 3D printing an diatom (a single celled alga) - specifically, a genus called 'Skeletonema'. No particular species as incorporating species level identification morphology would be insane! Picture as follows:
To give you an idea of scale in reality, one of those 'branches' to the half way 'joint' is about 4 um - of course, im planning to make it a LOT larger. This image is taken by a scanning electron microscope.
The great challenge of this project is to create a 'uniform' pattern of holes but give each one a variability/irregularity allowing them to look organic. To generate this hole/pore pattern I am using Inkscape (a free vector drawing program) to create the desired uniform pattern (using circles), selecting these circles, then use those circle-selections to generate a voronoi pattern (Menu: Extensions-Generate from Path-Voronoi Diagram). For reference, this URL gives a basic idea of the creation of this pattern when following Step 1 to Step 3:
http://www.instructables.com/id/Voronoï-Lamp/
My proposed method to design the solids as follows:
- For the top/inside cone: Create a cylinder, project a .svg of the hole pattern onto the TOP it, extrude-cut it away DOWN, then shape the cylinder into the shape cone I want and hollow it out.
- For the bottom cylinder: Create another cylinder underneath, project a .svg of the hole pattern around the SIDES it, extrude-cut it away then join it up.
- The 'stalks' I will model separately (probably using cross-sections and lofting and lots of cursing).
As with my text above using Inkscape to create uniform voronoi patterns, the output is angled shapes and NOT organically round... so what im doing is selecting each edge of the voronoi cell, creating an OFFSET, EXTRUDING the offset, then using FILLET to turn it ovoid - and it works!
Its just insanely time intensive. Image as follows:
As you can see - using the .svg ive created an offset on some cells, extruded them (joining bodies), then used fillet to create organic holes from the inside edges of the offset voronoi cells (that follow the voronoi pattern).
Ive moved the body off the sketch area with the offsets for clarity.
Very time intensive... im surprised it works and im surprised it looks as good as it does also.
CHALLENGE ONE:
Is there any way to make these uniform irregular holes within Fusion360 without using .svg's, or ANY way that is less time intensive?
As for the BOTTOM cylinder (the base) of the diatom... unfortunately there is no way to project a .svg along a circle's circumference so I can extrude in (to cut) or out (to add) any .svg pattern.
So, im following the work around written up by this fellow (URL below), where you create a circle sketch, split it, go into SHEET METAL, use FLANGE, UNFOLD it, modify the sheet (in this case, the sheet would be modified using my voronoi pattern, but a rectangular one), then REFOLD it into an open-circle/arc again and join it back up.
https://www.desktopmakes.com/single-post/2017/08/29/Wrap-Text-Around-a-Cylinder-In-Fusion-360
As a test, it has turned out like this (which, for a test, isn't half bad - its a proof of concept at least...):
Doesn't look half bad.
CHALLENGE TWO:
Is there a better and/or faster way to do this?
Any feedback (other than 'that's insane', 'why would you do that' and 'give up already') would be GREATLY appreciated!! 🙂
Sincerely,
ebe