Hi,
I would strongly recommend that you do the embedded tutorials in the Fusion Documentation and also some of the
Self-Paced Learning to help you to learn fusion faster and better. They can be found here:
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It is also much easier for the forum to help you if you attach your file AND a screenshot of what you want to achieve
and what the problem is. You can create a file to export like this:
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Ok, Lets try to solve your problem. It would really help if you attached your file here but from what you have described
you seem to have a problem with creating components and moving them around.
When you create a model, every separate part of the model should be a separate component. Your main component
should be grounded to stop it moving around. A recent update of fusion should do this by default but I have not
actually noticed this behaviour so at least check to see if it IS grounded.
You then have two different methods of designing new components and assembling your model. You can use the
method where you design every new component at the Origin and then use Joints to connect them to the model. Or
you can design the component in place where it is meant to be and then use an As Built joint. Either way you need to
actually use Joints to connect the components together. If you do not use joints then when you move something
then you will only move that something not everything joined to it.
I would strongly recommend doing the embedded tutorials in the documentation and the Self Paced Learning that
is provided by AutoDesk. It shows you how to create and use joints well.
Do NOT just simply use the Move command or Copy/Paste commands to move stuff around unless you REALLY need to.
While you will sometimes need to use these commands they are not there to move stuff because you cannot see what
you are doing. The Eye icon on the browser tree is to turn visibility on and off and should be used when you cannot see
stuff.
Using the Move command causes fusion to re-calculate the model every time it finds the Move icon in the time line.
This can seriously affect the performance of fusion. If you have multiple Moves then fusion re-calculates for EACH one
of them, even if the thing you did immediately before was move something else.
It is possible to avoid this by disabling the time line but again, there are times you should do this but it is often better
NOT to do it. If you don't know how the timeline works then do the tutorials and self paced learning. The timeline is
a very powerful modelling tool and makes fixing problems much easier.
Hopefully this has answered your question. Next time or if you have more questions then attach your model or at least
a screenshot of what the problem is. It makes it much easier to help people when they do.
Cheers
Andrew