Defining a base lighting plane
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone,
I'm trying to figrue out if there is any way to redefine the ground plane Fusion uses to calculate shadows. Currently, it appears that, despite the component being placed on the XY plane, the shadows are calculated based on the plane of the lowest place component.
In the case below, I am designing a machine that has a piston that retracts underground, however, the shadow plane moves with it the moment it goes past the base of the machine (aka the "floor").