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Hi All,
I am modelling an F1 Racing Tyre - not as simple as it sounds.
I am trying to get the Branding in the right place but I am running into issues with Decals.
Because there is a big hole in the middle of the tyre, Fusion wants to put the actual Decal on a surface. This is
fine as my Decal has a transparent background and the only parts are actually ON the Model. Fusion however
tries to wrap all of the Decal around the sidewall of the Model.
Is there a way to drape the Decal over the Model like a sheet? This would put the Decal in exactly the right
place as the centre of the Decal on the Origin would be the origin of the Model. I tried creating an Offset Plane
but Fusion wants an actual Surface. The only Surface available is the rubber tyre.
Second question.
Can you easily do a Reverse Fillet without actually modelling it in the Sketch? I tried to use the Fillet command with
minus values but it goes red and will not work. What I want is a concave fillet instead of a convex fillet on an edge
like this:
As soon as I try to put it in the Sketch my Constraints go its up.
For those of you wondering what is so "hard" about this model - it isn't that it is hard, just quite fiddly because
all of those lines and dots have to be created before being turned into circular patterns and there are LOTS of them.
Cheers
Andrew
Solved! Go to Solution.