Cutting the complex hull of a body/component from another body/component
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I'm wondering if there is a relatively easy way to cut the complex hull of an object out from another object. In the image below, I have a target body (A), and a cutting body (B). Keep in mind that these are very simple objects just as an example. But I'd like a way to cut out the entire volume of object B from object A without having to recreate the primitive outline of the existing shape. Obviously, for a simple situation such as the one shown, I could easily extrude out a matching volume as shown in object C. But if I use the combine/cut tool, I obviously end up with Object D as the result. I'm just wondering if there is a way to get result C without manually recreating the hull outline of object B as another separate body used just for the cutting operation.
