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Cutting Sketch

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Message 1 of 11
Anonymous
4034 Views, 10 Replies

Cutting Sketch

Hi, does anyone know how to cut a sketch where it intersects at a plane, or how to sketch so that a line drawn on one plane has to end on another intersecting plane? In the picture below, I have marked the shape I am trying to cut in light blue, and on the lower two views, I have marked the intersecting plane that I want the blue shape to be cut by. I also have the link to the file pasted below so that you can download the file if you want to experiment.Fusion-Box.jpghttp://a360.co/1Eie91Q

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Message 2 of 11
jeff_strater
in reply to: Anonymous

Hi, I'm not exactly sure what you are trying to achieve here, can you possibly add some more details?  The model that you shared does not contain this blue shape, so I had to guess a bit what it was supposed to look like.

 

Here's what I tried to do to reproduce it:

 

sketch cut by plane 1.png

 

sketch cut by plane 2.png

 

Then, I projected the other plane (plane12) into this sketch (actually, this didn't work correctly, which I think is a bug, and I'm investigating that, so as a workaround, created a sketch on that plane, and drew a line and projected that line into this new sketch).  Then, I trimmed my parallelogram against that projected line.  This is what I got, but I'm not sure that this is what you wanted:

 

sketch cut by plane 3.png

 

ANyway, any clarity that you can add will help.  You can also turn on 3D sketching, if what you are trying to do is make a 3D sketch here.

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
Message 3 of 11
Anonymous
in reply to: jeff_strater

Hi Jeff, it is good that you had found the bug!

Message 4 of 11
Anonymous
in reply to: jeff_strater

Thanks, I am trying to make something similar to following bottle without the cap. if you check the most current version here, it shows a semi decent but not connected and well done rendition of what I did on one side, however, I want it to all be connected and done properly. Ill try to make everything I post here a seperate one so that updates wont change the one I posted.

 

Message 5 of 11
jeff_strater
in reply to: Anonymous

OK, I see now.  Cool design.

 

There are probably many ways to address this design.  If I have time, I will try to post some workflows that I might consider.  One of them might be to use 3D sketching instead of just 2D sketching.  Another might be to start with a solid and remove material to get this shape.

 

But, your approach is just as valid, so I'll start with it (although I took a shortcut to get there, which is yet another approach to start from the beginning).  Here's what I did:

 

First, there is one triangle missing from sketch 14, so I edited it, and added that triangle.  I also added another line at the midpoint, which will be used later:

box1.png

 

Then, in the Patch workspace, the Boundary Patch command can be used to make surface bodies from the sketch regions:

box2.png

 

you will notice that I did not do all the regions - that's my shortcut - I'm only going to do one side of this...

 

next,add a workplane through that sketch midpoint line:

box3.png

 

then, use the Stitch command to stitch everything together:

box4.png

 

This is the result:

box6.png

 

Next, I want only half the model, so I'll use Split Body to split using the workplane:

box7.png

 

Here is the result:

box9.png

 

Finally, use Mirror to get the left half of the model:

box10.png

 

And one final stitch to make it a solid.  This is the result:

box11.png

 

I have also attached the completed version here, if you are interested

 

Hope you find this helpful

 

Jeff

 


Jeff Strater
Engineering Director
Message 6 of 11
Anonymous
in reply to: jeff_strater

Thank you so much, I could not have done it without your help. Out of interest, is there a way to export the faces into a picture so that I could make this into a paper box?

Message 7 of 11
jeff_strater
in reply to: Anonymous

Here is another way to model this shape as a solid:

 

Start with this sketch.  The angled line will be used later:

alt box 1.png

 

Then extrude it to half the ultimate desired width:

alt box 2.png

 

Next, add an angled workplane through that angled line:

alt box 3.png

 

the angle determines the angle of the side face.

 

Next, use Split Body to split by this plane:

alt box 4.png

 

Then, use Mirror to mirror this front half:

 

alt box 5.png

 

alt box 6.png

 

and mirror again, side-to-side:

alt box 7.png

 

giving the final result:

alt box 8.png

 

I will try to answer your unfolding question.  This may require a slightly different approach...

 

Jeff

 


Jeff Strater
Engineering Director
Message 8 of 11
jeff_strater
in reply to: jeff_strater

OK, on to your "paper box unfolding" question.  In general, Fusion does not yet have any sort of unfolding capability.

 

However...  I was able to fake it, sort of...

 

This will not work in all cases, and does not account for any deformation caused by folding, etc.

 

So, I started with the same basic model as yours, but I skipped the final stitch, so each face of the design was a separate body:

unfold 1.png

 

Then, I used Create Components From Bodies:

unfold 2.png

 

to put each face into a separate component.

unfold 3.png

 

Next is the trick.  Use "as built" Revolute joints to define the folding lines:

unfold 4.png

 

And continue to define revolute joints where you would unfold this:

unfold 5.png

 

unfold 6.png

 

Then, once you have all the joints defined, it's a case of using Drive Joint to fake out the "flatten" process:

unfold 7.png

 

unfold 8.png

 

This was a bit tricky at times, it required doing some measuring of angles, and some angle complement calculations.  but, I was able to get to:

unfold 9.png

 

Model is attached...

 

That was kind of a fun way to spend a bit of time.  Smiley Happy

 

Jeff

 


Jeff Strater
Engineering Director
Message 9 of 11
deyop
in reply to: jeff_strater

That's an incredable job of unfolding.  I couldn't resist trying a T-Spline approach to developing the bottle shape.  One advantage with the T-Spline approach would be playing with the shape and developing alternatives.  Here's a screencast of how I approached it.  Thanks for the inspiration.

 

Bottles.png

 

 

Message 10 of 11
Anonymous
in reply to: jeff_strater

WOW.

I have to say, I am astounded by the amount of effort and quality you put into these responses, and you did do a lot. You solved both my problems, and got me the results much quicker than I would ever have expected. Thank you so much for all the time you have put into this, and for making such great instructions on how to do them, which will help me a lot when I use fusion in the future. This has to be the best help I have ever gotten with any product, including one where I knew the owner. Have a great day, and a pat on the back (if anyone seeing this knows him irl, please deliver that pat on the back)

Message 11 of 11
Anonymous
in reply to: deyop

That looks great, I will look closer at the sculpting tools as well as the others as through this topic, I have learned about so many great things in this great piece of software.

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