Custom Environment - what is horizontal, what's vertical?

Custom Environment - what is horizontal, what's vertical?

Anonymous
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Custom Environment - what is horizontal, what's vertical?

Anonymous
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I love the render/ray trace capability of F360 and have already created some VERY photorealistic images its lighting, environment control and camera simulators.

My main question relates to Custom Environments under the "Scene Settings" (lamp) in the Render space. While "Plaza" is a great outdoor, semi urban space to set up sweet looking cars or great reflective objects, i DO notice that when i'm panning around, there are some clearly horizontal areas (cobblestone ground) and some clearly VERTICAL spaces/objects as well (the large central column. trees, building facades, etc.) all these work GREAT as a result of those different parts of the plaza being defined as either horizontal or vertical.

 

So here it is, how in an HDRI file do you set up vertical and horizontal areas? 

 

anytime i import a custom HDR file, it either just maps the image to some virtual sphere (like your floating inside a globe and the image is being projected outward onto the sphere's center-most point, perfectly round in all 3 dimensions. or if i select "flatten ground" it only shows some arbitrary ground/wall intersection that obviously doesn't match the room's geometry...

 

Sometimes it's easier to show than to tell....

 

my model in the plaza - very realistic looking.


cylinder in plaza.jpgcylinder in plaza with notes.jpg

 

my model in a virtual store interior - strangely constructed 'room'.

 

cylinder in store.jpgcylinder in store with notes.jpgI suppose there's some vertical spot on the HDR that arbitrarily defines anything above as wall or sky (show as vertical) and anything below as ground or floor (show as horizontal).

 

anyone know where that is? if i can find it in photoshop, i can probably warp the HDR file to find that line...

 

Best,

Pat

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