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From what I've read, you have to work around (create a body) to get two construction planes to be perpendicular to each other.
What's the technical reason? Is there some coding reason why this 'seemingly' simple thing can't be done? I can't imagine I'm the only person to run into this problem.
I build things with slopes (roofs, railings, etc) and it's a pain to draw the cross section of steel tubing or a 2x4, etc at an angle that is arbitrary, but parametrically locked to the geometry (i.e. angle auto changes with changes to the post locations, etc). The method I use is to first find the arbitrary angle of the slope using the location of the posts / locations the rail and the posts meet, draw a line connecting the two in a construction plane. Then draw a new construction plane using the line and keeping the construction plane parallel to the ground in one direction. Next? Next I have to force the perpendicularity by either manually inputting the angle (NOT the correct way to model) or I have to extrude a body from the new plane and then use that body's faces & midplane for perpendicularity (another NOT correct way to seemingly draw, but better since the angle is still arbitrary +90).
Am I missing something? Does the angle have to drive the rest of the drawing instead of the drawing dictating the angle?
cheers,
Solved! Go to Solution.