creating screws and holes

creating screws and holes

Anonymous
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Message 1 of 3

creating screws and holes

Anonymous
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I have a part with a BUNCH of holes for a screw. I have one screw. Well that's rightly a component. I threw a joint origin on it to make this easier, BUT there's got to be a better way right?

 

Currently, The best way I can think of to do this is to create a joint at the first hole. Create a copy. Create a joint at hole2, ....oh wait. As I was doing that I crashed. 

Well, you get the idea. I have to copy and create a joint for every hole. 

 

That's not worth my time though. I think the engineer just had the screw hidden when he saved the assembly for me. So I'm just going to have him resave it.

 

Let me know if there is a good way to copy and place objects though. I did try one other thing, but it didn't work. I tried creating a sketch and creating a line snapping to the center of each hole. But you can't pattern along a line based on the line's parameterization. You can only  do spacing between objects, and total number with even spacing. So I scrapped that.

 

What I'd really like, if it doesn't exist. Create joints as copies. After the first joint, any other joints you create would just create a duplicate component. Just keep clicking to create new joints of the same component. That would save SO much time.

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Message 2 of 3

Anonymous
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You can create a Rigid Group of your patterned components. The grouped components are then treated as a single object when a Joint is applied.

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Message 3 of 3

Anonymous
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My problem is creating the "pattern." The holes are existing holes in a part that actually exists. We created a part to match that. (We didn't create it in Fusion). So I'm placing the screws in there. 

The real purpose for the joint in the first place is just to get the externally referenced part in the correct place in the new file. 

 

I just went through and copied all of the screws one at a time, moving them approximately where they went, then created a joint for each one. 

I wanted the screws "grouped" so put them all into one component. I still haven't really figured out how people are working with just giant lists of parts without breaking them out into a tree. Every time I pasted a new screw (which is an externally referenced component) it pastes it Outside of the intended component, which is very annoying as well. Is there a "duplicate" option that I'm just not finding? 

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