creating components

creating components

matthew_pitmanF2EMW
Contributor Contributor
240 Views
8 Replies
Message 1 of 9

creating components

matthew_pitmanF2EMW
Contributor
Contributor

Hi all, im not great with the design side of fusion as rarely use. im trying to group these chuck components to chuck body, jaw 1, 2 & 3. but whenever i create new component to put them all in it goes to clear wire frame. this is all to make a motion/joint for jaws which that part of it i can do its the original setup i seem to be getting wrong any help or tutorial would be great.

Screenshot 2025-05-29 085022.png

Screenshot 2025-05-29 084757.png

  

0 Likes
241 Views
8 Replies
Replies (8)
Message 2 of 9

davebYYPCU
Consultant
Consultant

I don't know what you mean, if you can make the Joints work, is that all that you need to do?

(Fusion will display as opaque - unavailable selections when using Assembly Tools - but that is normal)

Animate Joint Relationship on Slider 2, my guess at what you want.

 

Might help...

0 Likes
Message 3 of 9

matthew_pitmanF2EMW
Contributor
Contributor

i cannot get to the point where i can set the joints/motion link up as when i try to group the individual components together as a single component such all parts that make a chuck body, then parts that make each individual jaw as shown in images above. i need to do this before setting up joint and motion link

0 Likes
Message 4 of 9

matthew_pitmanF2EMW
Contributor
Contributor

ive fixed now and fully setup the chuck. thanks anyway.

0 Likes
Message 5 of 9

davebYYPCU
Consultant
Consultant

Did you check my file?

 

I have the chuck Pinned.

I have the Jaw and it's 2 bolts as a Rigid Group.  (3 jaws - 3 setups)

I have made the Jaws slide away from the centre of the Chuck (3 jaws - 3 Joints)

I have made Slider 2 the driver Joint, and made the Motion Links, with it that way.

I have Joint limits to prevent collisions when closing.

 

About this time, I found that the Jaws are not on centre, so have stopped here.

If you are wanting to go to more detail and more accurate to real life, the internal sliding carriers with the serrated tops, are not separate components, probably why you are stuck.

 

Might help...

Message 6 of 9

TrippyLighting
Consultant
Consultant

@davebYYPCU wrote:

Did you check my file

 

I have the chuck Pinned.

No, you grounded it to the parent, which is the better solution 😉


@matthew_pitmanF2EMW Pinning is legacy functionality and should not be used anymore (at least IMHO).


EESignature

0 Likes
Message 7 of 9

davebYYPCU
Consultant
Consultant

I read the What’s New at the time. I have no idea what the difference may be, apparently there is one, both get me to the same result, before the name change, Ground was a short cut  for As built Rigid, to the Root Component.  I figured it’s a name change, for change sake.  
So to be correct I Pin(ned) to Parent was the intent of that statement, but I got lazy and shortened it.

I didn’t select Ground, I selected Pin to Parent.  (Both are still in the Menu)

As downloaded it was not stationary, now it is stationary.

Please set me straight.

0 Likes
Message 8 of 9

TrippyLighting
Consultant
Consultant

In "my version" of Fusion there is no Pin to parent.

 

There is a Ground to Parent and a Pin

 

TrippyLighting_0-1748535795003.png

 

Here is the documentation for Ground to parent.

When used properly it makes a significant positive difference when working in assemblies. It works particularly well in configured assemblies with patterned components.

 

 


EESignature

0 Likes
Message 9 of 9

davebYYPCU
Consultant
Consultant

Ok, seems I was running on muscle memory.

0 Likes