Creating a marble rail
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I have been thinking about a new marble machine design, and today I thought I'd just play a bit with some basics as a learning exercise. I'm sure there are many ways to accomplish something like this, but I tried the following:
1) I created a 3D spline from scratch, along which I wanted my rail to follow
2) I then created a plane at the end of this spline, and sketched a circular U-profile for the rail itself
3) Then I used a neat trick which @PhilProcarioJr showed in another thread to create an offset 3D sketch of my spline using surfaces
4) Now I could sweep the profile and use the offset 3D sketch as a rail to prevent it from twisting uncontrollably
This turned out OK, but then I wanted to try adding some banking in one of the turns, after all the marble shouldn't fall off. To do that I tried a few things, but I ended up splitting the track with two sketches (should probably have used planes along path instead). Then I could use "Offset faces" on the outer/upper face in the turn, to "bank" the rail. Then I combined the bodies again, but I ended up with visible seams at the splits, even though I was just combining exactly where the split was. Which doesn't feel natural, combining what was previously split should be possible to heal?
I can think of other ways to create a rail like this, but suggestions for best practises are welcome.
I have attached my test project, in case anyone want to take a look.