creating a 3D model from original plan
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Hello,
i`m new to 3D modelling and Fusion 360. My last Autocad experience is 20 years old and is 2D only to boot before that drafting tables and paper 😉 I`m a hobbyist and my intent is to use Fusion 360 to draw plans / parts for RC model aircraft for myself.
I`ve watched most of the tutorial videos and can navigate the interface reasonably well. However i have a hard time wrapping my mind around the workflow of creating the model i want.
What is it i want to do:
I have an original Subject airplane of which i have paper plans (scanned) and 3 views (jpgs)
I want to create a 3D model of the whole aircraft
i want to then use cuts through the 3D model to make the Formers (bulkheads) and keel parts.
From the Formers i could use profiles and sweep comands to get the stringers.
the end result should be something like this below, and be able to make cut files for laser cutter to cut all the parts (Ribs, Fomers, Keel parts, leading and trailing edges the stringers are just stick material hat gets installed later)
What i tried so far:
I tried to use the paper plans scans to crate the Formers wherever they where on the plan and then to later on arrange them like you would in a physical assembly. That didn`t work very well, the fomers of teh paper plan are very very imprecise also i didn`t read about rule #1 by then and so scrapped the whole thing and started over.
I started creating each former at the location it is supposed to be, so insert a plane (which was an excrutiating pain to do) on teh plan insert the scanend plan, scale it and move it so that the sketch of the former would be in the correct place, it takes forever. still getting dimmensions exactly right with all the scaling going on for each former was not very good and again teh imperfection of the formers is now clearly visible. So scratch that.
So new start, start from a solid.
I`ve arranged that the side view and the top view of the plans i want to use are scaled and oriented to properly match.
now i have lofted the outline of the side view and then the outlines of the top view with an intersection cut. It now looks like a blok of wood ready for carving the more intricate details.
Now one of my problems is how do i create construction lines that i an snap to that are not always disappering on me ? every time i have to go back to an older geometry its in different sketch and i cant use newer geometry as a reference because it jumps back in the time line.
How would i proceed with this?