@ianjameswaters wrote:
I was just throwing some ideas round and wanted to quickly see what it would look like....
In my experience (of nearly 30 yrs) this is NOT the quickest technique.
Discipline!
The best quality, and the FASTEST users that I see do not "just throw geometry" around.
In my experience those who use your technique get into bad habits and become fast at creating rubbish.
As @davebYYPCU has shown (or you will see if you follow his instructions) your "fast" technique has resulted in geometry that is not high quality and causes Shell to fail.
1. Make use of obvious symmetry about the origin.
2. Fully define your sketches - with a bit of practice this becomes automatic and does not take any additional time. Use dimensions that are easily measurable and manufacturable. Blue geometry should keep you awake at nights.
If you can't get a sketch fully defined - STOP - and ask questions here. (I think you should practice with this sketch.)
3. It is usually better to add Fillets as features rather than as sketch elements. (Not always, but usually.)