Create drawings from animation based on storyboard view angle.

Create drawings from animation based on storyboard view angle.

drenskiplamen
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Message 1 of 15

Create drawings from animation based on storyboard view angle.

drenskiplamen
Participant
Participant

Hi!

 I am building assembly manual and I am struggling with the fusion 360 animation to drawing workflow. I set up the designs in the animation environment and I want to create drawings based on a design with the specific vie angle as it is in the animation environment. When I create a drawing and select the storyboard I want it gives only predefined vie angles like (Home, front top etc.). what I need is to be able to get the exact camera angle I have in teh storyboard. Any ideas how I can achieve similar results.  

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Message 2 of 15

laughingcreek
Mentor
Mentor

the only way to do tis is to create a custom view in design mode.  that view will show up in the list of the standard view when creating your drawing views.

laughingcreek_0-1596117779269.png

 

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Message 3 of 15

drenskiplamen
Participant
Participant

Hi!
  Thanks for the tip. 
 But there is no way to carry this named view in the storyboard right.  What I want to achieve is to have a fixed viewport and to alternate the design components and to be able to export that in PDF from the drawing environment. I am building assembly manuals and consistent view angle is important for me. Any suggestions how this is possible?

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Message 4 of 15

laughingcreek
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Mentor

The named view from the design environment will show your animation at the same view angle as it does in the design environment.

ie

if you have a drawing view based on the design set to "custom view angle" it will look the same as a drawing view based on an animation set to "custom view angle"

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Message 5 of 15

drenskiplamen
Participant
Participant

I am not sure I got your last reply. From what I tried I basically can not carry the named views from design into animation. Basically all the controls in the animation environment are form the cube on the top right corner and there is no way to look at the model with the named views.

  In the drawing environment - when you create a view and set the orientation I can choose the named view that i have made. It is okay. But I can not do that in the animation where I could explode model and move components (which is kinda important)

  Ultimately my goal is to create a few storyboards with a same view angle  to modify the components (move around)  and to make drawings form them, but i need to retain same view. 

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Message 6 of 15

laughingcreek
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Mentor

are you producing pictures out of the animation space, or just from drawings?  Animation space doesn't use named views.  but unless your taking screen shots or something like that in the animation space you don't need them.

 

you set the view in drawings using the named views.  if you want it to be a drawing of an exploded model, then you set the viewport in drawings to an animation story board, and select a named view.

 

this gives you the ability to see the exploded model in a one single story board from multiple angles.

 

And to view the un-exploded model from design space at the same angle, you use the same named view.

 

and to view DIFFERENT story board (in a different state of being exploded) from the same angle, you use the same named view. 

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Message 7 of 15

Anonymous
Not applicable

Hi @drenskiplamen 

I am facing the same issue. Did you resolve it?

 

Just to be clear:

- I set storyboards and views on the animation space, but these do not get transported to the drawing's view.

- The only work around is to make a view on the design space and hope that it looks similar to the animation's one.

 

Thanks

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Message 8 of 15

laughingcreek
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Mentor

@Anonymous wrote:

.. I set storyboards and views on the animation space, but these do not get transported to the drawing's view.

...


You don't create views in animation workspace.  that is done in the design space.  the animation workspace only allows you to position the parts differently, like for an exploded view.  then you can use the views from the design workspace to look at the exploded part from different directions.

 

 

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Message 9 of 15

drenskiplamen
Participant
Participant
Hi!
NO unfortunately I did not investigate more into that.
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Message 10 of 15

Rob-R-Fishtnk
Explorer
Explorer

did you ever look back into this and solve it?

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Message 11 of 15

drenskiplamen
Participant
Participant

No Unfortunately I haven't found a solution to this.

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Message 12 of 15

ittaysharon
Community Visitor
Community Visitor

It's too bad there is no way to present your 3D design in a 2D drawing, in which ever viewing angle you find best!

 

Furthermore, Fusion should enable exporting ANY point in the animation timeline AS-IS into a drawing (including view angles, zoom and position of each component at that specific point in the timeline).

 

This is specifically necessary whenever exploding in 3D is necessary/useful in a drawing - an exploded 3D view often needs to be controlled ad hoc at drawing time, in order to make the drawing clearer. E.g. when some components preclude others, or when drawn dimensions and texts need to be considered when defining the exact view parameters.

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Message 13 of 15

engineering3PMQ
Observer
Observer

Is there any update on this? I need to set a view in the ANIMATION environment and use that view in the drawing of that animation.

 

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Message 14 of 15

laughingcreek
Mentor
Mentor

you can't set a named view from the animation workspace.  yo CAN do what you need to do.

while in the animation workspace, get the view lined up the way you want, then pop over to the design workspace and create a named view.  in drawings select the story board you want to and set the view to the named view you created.

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Message 15 of 15

Edward3UXL8
Participant
Participant

Hi,

 

I might be able to help.

When you are in the animation tab, orient the view to as you want it. Then, jump back to the design tab but don't move the camera! The view in the design tab will be exactly as you left it in the animation tab. Now in the design tab, you can create a New Named View. At the top of the explorer, right click 'Named Views' then 'New Named View'. This will create a new entry in the Named Views list.

 

After the Named View has been created, create a new 2D drawing. Insert a base view of the storyboard, then go to the dropdown for 'Orientation' in the view settings window. The newly created Named View will be in this list.The view in the 2D drawing will now be the same as the view in the Animation tab. 

 

I've recorded a video to demonstrate this - See below

 

Let me know if this works for you,

 

Ed

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