Create body on top of mesh, which has same form as mesh.
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Hi all,
I've been struggeling with this for a while, I've seen this done in some youtube webminars but I just don't get it right.
I work in medical enviroment as an instrumentmaker/mouldroomtechnician, we make special parts for people who get radiation treatment. Some people get radiation treatment which is on, or right below, the surface of their skin.
Now this gives probles with the dose distribution. Therefore we make a sort of extra flap of skin, mostly 5mm or sometimes 10mm thick from casting sillicone which has to fit exacly with no airgaps. Now to make the cast for these Fusion 360 might come in very handy. I've got a 3D-scan from a face imported into Fusion 360 as stl-file. Now as show in this tutorial: https://youtu.be/h2wYWVY5nvY?t=12m21s I want to create that extra flap material on the nose area of the face. The plane just does not get the right contour of the nose area and therefore does not create a perfect fitting shell. I hope it is a bit understandeble to what I want to adchieve.
I appreciate any hep, thanks in advance.
Greetings, Mark.