Create body from imported model

Create body from imported model

Anonymous
Not applicable
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Message 1 of 8

Create body from imported model

Anonymous
Not applicable

Hi,

Not sure how to word this so please bear with me.

 

I have a physical device that I wish to create a 3d printed mating part for. The maker of the device gave me an .igs file that I imported into my project.

I used the project 3d geometry tool to get the mating area surfaces I need. My intention then was to use the boundary patch on them before stitching them together.

However the boundary patch only works on some of the projections. Others appear to be selected but the ok button remains greyed out.

 

Is there a better way to achieve what I am trying? If not, its there a way to find out why the boundary tool is only working for some of the 3d geometry projections.

 

Unfortunately I can't share any files. The best description of what I am trying to do is if you imagine you want to create a carbon fibre shield to fit the front of a car. You have a 3d model of the car and you begin by projecting all the faces of the front.

 

If anyone can advise that would be much appreciated. 

 

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Message 2 of 8

g-andresen
Consultant
Consultant

Hi,

without information about the procedure including the tools used it is not possible to give any hints.

Please reconstruct the design and share it.

 

günther

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Message 3 of 8

Anonymous
Not applicable

Hi,

 

I've gone with my example of creating a shield to fit a car. I got the model of the car created by Iuga Petru from grabcad.

 

I wish to use the model to create a solid body. My idea was to project 3d geometry, border patch and then stitch and then extrude or thicken.

It's just not happening for me.

 

The project can be found here;

Car shield 

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Message 4 of 8

laughingcreek
Mentor
Mentor

the file you are providing as an assembly file with external links. (.f3z file type).  These are a PITA for folks on our end.  If the question isn't related to problems using externally linked components, then it's a good idea to post a copy of the model with all links broken (a .f3d file).  Many of us here don't bother opening .f3z file because of the extra time and effort involved.

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Message 5 of 8

Anonymous
Not applicable

EDIT

**I don't get the option to export and archive as a .f3d only a .f3z.** IGNORE

 

Here is the f3d attached.

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Message 6 of 8

davebYYPCU
Consultant
Consultant

Boundary Patch worked ok, for some panels near the front bumper right front wheel area.

When selecting a curve, if the loop is not complete, the geometry has gaps, and the Patch can't work.

 

Because the curves are in a 3d sketch, you will need to beak the link,

then make end points coincident with the move tool.

 

Might help....

Message 7 of 8

Anonymous
Not applicable

Thanks for the reply.

 

I use the 'break link' which helped with a couple of panels but I don't know what you mean when you say to make the end points coincident using the move tool.

 

Can you explain how to do this please

 

**EDIT**

Actually I'm getting nowhere fast with this. Is it possible to create a body using a imported model as a template?

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Message 8 of 8

davebYYPCU
Consultant
Consultant

To move the end point in the 3d sketch, click drag will give odd results, using Move Tool, with point to point, should join up the opening in the loop that is broken.  Tedious.

 

Because the loops are broken in some areas, I expect that the main model is just as broken.  I didn’t study it, but if the area you want will stitch together, it could then be Thickened, for a skinned  solid,   I don’t think that would be any better than you having to repair the sketch.

 

Might help....

 

 

 

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