Create a rounded surface

Create a rounded surface

Anonymous
Not applicable
5,700 Views
17 Replies
Message 1 of 18

Create a rounded surface

Anonymous
Not applicable

I'm trying to model a small pendant for a friend of mine, but the top needs to be rounded in such a way that the highest point is always 5mm. This is the profile I'm trying to extrude.Fox Miraculous v3.png

I'm not 100% sure how to word my problem. I guess the best way to describe what I want would be that if a path were to go from the top point around to the point where the two circles meet, and you were to look at the profiles along that path, it would be a series of half-ellipses, but each one would be slightly different based on parameters. I'm still kind of new to Fusion, so there's probably an easy way of doing this that I just don't know yet.

 

0 Likes
Accepted solutions (1)
5,701 Views
17 Replies
Replies (17)
Message 2 of 18

Anonymous
Not applicable

Does the sketch geometry in your screenshot already reflect the silhouette of the extruded geometry you hope to achieve?

0 Likes
Message 3 of 18

Anonymous
Not applicable

It would go upwards from that profile, rounded so that the top would meet this black line which I've drawn at roughly 5mm

Fox Miraculous v3, Side.png

0 Likes
Message 4 of 18

Anonymous
Not applicable

OK. I think what you may be saying is you want maximum rounding while still achieving a 5mm extrude from all important points the profile. Interesting problem. Will follow up when I have something to show...

0 Likes
Message 5 of 18

Anonymous
Not applicable

Is this the effect you are after?

 

VariableRadiusPendant.PNG

 

Note that my example has radically simplified geometry so you can better understand the variable radius fillet technique.

0 Likes
Message 6 of 18

Anonymous
Not applicable

Here's what a constant radius fillet looks like:

 

ConstantRadiusPendant.PNG

0 Likes
Message 7 of 18

TrippyLighting
Consultant
Consultant

Is this the shape you are looking for ?

 

Screen Shot 2018-06-12 at 6.47.25 AM.pngScreen Shot 2018-06-12 at 6.47.01 AM.png


EESignature

Message 8 of 18

Anonymous
Not applicable

That's exactly it yes. If you want to know it's the Fox Miraculous from MLB. How do you make that?

0 Likes
Message 9 of 18

Anonymous
Not applicable

Looks like I completely misunderstood. Maybe someone will still find my example useful!

0 Likes
Message 10 of 18

TrippyLighting
Consultant
Consultant

This is a T-Spline. I used the sketch a s visual guideline to create it. I started with a "notmal" cylinder and scaled it down in the Y-Axis to achieve the ellipse profile you were looking for.

 

Then I simply extruded, scaled and rotated the edge loops.

 

File is attached. 


EESignature

Message 11 of 18

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

That's exactly it yes. If you want to know it's the Fox Miraculous from MLB. How do you make that?


In that case, please mark my reply as the solution.


EESignature

0 Likes
Message 12 of 18

Anonymous
Not applicable

Can I get a screencast of what you did? As I said, still pretty new to CAD.

Message 13 of 18

TrippyLighting
Consultant
Consultant
Accepted solution

Here's a screencast that shows how to o this with T-Splines. This has indeed very little to do with traditional CAD.

 

 

 

 


EESignature

Message 14 of 18

Anonymous
Not applicable

Thanks for the help! Is there any way to make those edge loops snap to existing sketch geometry? Or what about if I added a series of work points along the sketch curves?

0 Likes
Message 15 of 18

mavigogun
Advisor
Advisor

@Anonymous wrote:

Is there any way to make those edge loops snap to existing sketch geometry? Or what about if I added a series of work points along the sketch curves?


I like to create bodies to snap to.   In the Sculpt environment  you can create a body representing a cross section to snap to, such as an extruded sketch profile- a tool you can dispose of retain; when attempting to conform to 3 dimensional volumes, prepare a solid body before entering the sculpt environement, then perform a Pull or Point Edit in the Sculpt workspace and Snap to Object.

0 Likes
Message 16 of 18

Anonymous
Not applicable

So I'd extrude out the sketch before working with the form? Then just make the body semi-transparent?

0 Likes
Message 17 of 18

mavigogun
Advisor
Advisor

@Anonymous wrote:

So I'd extrude out the sketch before working with the form? Then just make the body semi-transparent?


Ya, transparency can be super helpful for selecting verticies or control points.   Say you were making a wing- you could extrude cross sections to snap the wing splines to.   Or you could create a cyclinder representing a bicycle head tube, freely edit the organic portions of the frame, then snap the organic frame to the cyclinder extremes.   Try it.

0 Likes
Message 18 of 18

Anonymous
Not applicable

I feel like I'm doing this wrong. Can you share a screencast so I can see someone who knows what they're doing?

0 Likes