Converting a mesh to body looks ugly in wireframe

Converting a mesh to body looks ugly in wireframe

graham_S_allen
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Converting a mesh to body looks ugly in wireframe

graham_S_allen
Contributor
Contributor

I have an imported mesh from a 3rd party website. I've noticed that everytime I convert (any) mesh to a solid body, it seems to make the edges and vertexes more dense or marks them in a darker colour which makes it difficult for me to see edges inside and behind (for when I need to align things). Can anyone tell me how I can get the solid body to have the same look as the mesh?

 

The look of the mesh is also how solids look when they are in their own component and you don't have it selected; it's like Fusion has to types of wireframe views, and one of them is better than the other.

graham_S_allen_1-1735952121417.png

 

graham_S_allen_0-1735952114572.png

 

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Message 2 of 4

Drewpan
Advisor
Advisor

Hi,

 

Does changing the Visual Style make any difference?

 

Drewpan_0-1735953458799.png

 

 

Cheers

 

Andrew

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Message 3 of 4

graham_S_allen
Contributor
Contributor

No, I said above that it's already in wireframe view. But a mesh seems to have a "cleaner" wireframe look than a solid body

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Message 4 of 4

TimelesslyTiredYouth
Advocate
Advocate

Mornin'

 

You can make solids easier to see by changing Display Settings at the bottom to Wireframe with Visible Edges Only or Shaded with Visible Edges Only. You can also use Mesh Reduce in the Mesh Workspace to simplify the mesh before converting it. If needed, right-click the body, go to Appearance, and drag a transparent material onto it to make things inside clearer.

 

Afternoon'

 

Ricky

 

*when i say mesh reduce i mean repair meshbefore converting body

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