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Convert STL Mesh to Solid Body

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07-22-2017
03:37 PM
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I have figured out how to convert an STL mesh into BRep which works great, but all the faces are split up into a bunch of triangles. I understand I can manually merge this faces in the Patch environment. The only thing is this is a manual process that can take quite awhile depending on the model. Is there a way to merge all co-planar faces at once? I believe I could do this in DesignSpark, but I have since moved away from DesignSpark and am now using Fusion 360.
Thanks!