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Convert a surface in meshes then flatten the meshes (flat pattern) ?
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Hello,
I wonder how to convert for instance a surface of a solid like a quarter of a sphere in meshes (say : how to triangulate this surface),
then flatten this mesh stuff onto a plan ?
Thank you very much if you are able to tell me how to do this !
Cordially,
Guy
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May The Force be...yond !
May The Force be...yond !