@patmat2350 wrote:
I agree it's an issue. But I'm recreating historic vessels here,
It is a mathematical issue. The NURBS math doesn't care how old the vessels are 😉
@patmat2350 wrote:
... but I often find that some points need tweaking within the rounded eighths to achieve decent fairness...
How do you judge fairness of a spline, or surface ? Are you using the tools in the inspect menu?
For example the curvature comb on splines of edges, or the Zebra stripes or IsoCurve analysis on surfaces?
@patmat2350 wrote:
...I'm afraid I don't know much about control point splines...
The old draftsmen and boat builders bent wooden sticks around pins to create smooth curves> These "wooden sticks" were the first splines. Then much later mathematical formulae were developed that resembled the behavior of such sticks. Those Bezier curves also were called Bezier splines. Fitpoint splines in Fusion 360 are 5-degree multi-span B-Splines. The more fitpoints you add to such a spline, the more complex that mathematical monster becomes.
While ultimate curvature quality is unlikely needed for projects such as these, I would really limit the number of fit points and number of splines and try to get the overall shape of the boat correct.
@patmat2350 wrote:
I wonder if they would do a better job in fairing the data?
No, because you can only manually control/move the CVs (control vertices.) They are simply easier to handle when creating gentle curves.
Other CAD software sometimes includes algorithms to fair splines for a best fit through data points. This does not exist in Fusion 360. If you want to go down that rabbit hole I would look at software specialized for boat builders. But I doubt that's really what is needed.