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Hi All,
As some of you know, my current Drawing Project is an Aircraft.
The Tutorials I am following leave a lot to be desired in terms of good Workflow practices but I am trying to do
them using what I have learned HERE and applying it to the new things I am learning THERE.
My question this time around is about Constraining Airfoils.
There are several Airfoil Apps available that use standard .csv or .dat files for Data that I have installed and become
comfortable with in terms of importing an Airfoil. These airfoil shapes are either generated on the fly or scaled as
needed. The method I have chosen is the generate on the fly so that I can calculate the size I need for my Model and
get a File that drops straight in and I then position. The critical number to know to do this is the length of the Chord
of the Airfoil. The Chord is the line from the Leading Edge to the Trailing Edge. The actual Airfoil shape is generated
from fairly complex mathematics into a bunch of defined Points that are then joined based on the length of the Chord
from the shape Template for the Airfoil you are using.
The resulting Airfoil is then generated as an Un-constrained Sketch onto the Plane which you told Fusion to project
it on to. Like this:
The Airfoil that is generated is unconstrained and what I would like to know is - is there an easy way to Constrain it,
or do I just have to live with the Sketch being like that?
Initially I thought that the problem was that the new Sketch was just hanging in Space and I tried to Constrain it by
locating the centre of the Leading Edge, which should be the front of the Chord, and defining distances from the
Origin. This doesn't seem to work, in fact if you are not careful in the way you do it it will change the whole shape
of the Airfoil.
If I select the Blue Line Curve I can Move it and such. This says to me that it is all linked together in some way and
possibly regenerates on the fly as you move it. If this is the case then why isn't it, or why cannot it be Constrained.
If I lock down one of the points, shouldn't the rest of the automagicly generated points now also be locked down?
Even if I had to lock down two of the Points, say either end of the Chord, to prevent it from rotating about a Point,
it still should Constrain somehow?
I agree that some of this problem may have to be in how the App generates the shape. That being said, if I am
basically importing a defined shape, I don't see why it then can't be constrained by locking down the position of one
or two Points. All of the points in the Shape are relative to each other in a strictly defined way.
Also, another really annoying thing if anyone knows how to fix this:
When I created the Planes to place the Airfoils, I created them in my Top Level. I thought at the time that they are just
Planes, not realising that the Airfoil Shapes are generated as Sketches WHERE the planes are located in the design.
After I had positioned the Airfoils in the correct place on the Canvases I realised where the new Sketches ended up.
This occurred even though the Active Component was the Wing Assembly I had created and NOT the Top Level. So
what I have now is three orphan Sketches in my Top Level that I really want in the Wing Assembly. I can live with
this but it annoys me.
Can someone confirm how to fix this? I tried selecting and moving the Sketches but it doesn't work. I am about to
try rolling back the Timeline and setting the Active Component to the Wing Assembly THEN creating the Planes,
but before I do that I want to check if that is the correct way to fix it.
I realise that there may be no answer to if there is an easy way to Constrain imported shapes. It may be something
that the Devs might have to think about because surely this is not the ONLY time this sort of thing happens.
Cheers
Andrew
Solved! Go to Solution.