Confusing visual artifact with translucent organically shaped solids

Confusing visual artifact with translucent organically shaped solids

Anonymous
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Confusing visual artifact with translucent organically shaped solids

Anonymous
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Here's a probably unintended visual artifact that occurs when changing view for an organically-shaped solid that is partly transparent. For Autodesk's QA team.

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chengyun.yang
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Hi,

 

This looks like a transparent object rendering order problem. The traditional transparent object rendering needs to do the sorting first so the blending can be done appropriately. However it is not practical that we can sort the objects at the triangle level. For now, in Fusion we just sort the objects at the body level. The result is when you rotate the camera, depending on which body is closer to the eye point, the rendering order could be changed. This is a known issue for us and has been tracked internally but we haven't given it high priority. 

 

Thanks

Chengyun

Fusion Development Team