I'm relatively new to Fusion 360 & have been designing a model Hit & Miss engine. I have attempted to follow all the 'RULES' while designing this model. When I try & join the Hopper/Cylinder & Bearing blocks rigid group (which are attached to a Welding fixture) to Base rigid group, I get an error message 'Selected joint type will result in conflict'. I can't for the life of me work how to do this join without a conflict. I have attached a screencast as well as the .f3d file. I would really appreciate any help with this problem. Thank you. Kind regards, Pete.
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
Far as I can tell, all those visible components are locked or joined and cant move, so adding more rigidity is where the error comes from,
Screencast not working,
Might help....
You are double dipping in quite a few places when joining components.
You create rigid joints between individual components in a sub assembly and then create a rigid group of the whole subassembly.
This is one example.
Peter & Dave, thank you very much for replying to my post. I now understand. It worked perfectly after removing many of the rigid groups. Apologies for the screencast not showing. I'm not sure why - it was 'pending' for nearly 2 days! Anyway, thank you both again. Regards, Pete
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