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Something I've been looking for a solution to for a while now is handling configurations of a file with patterned inserted components with different quantities across different configs. I think the new ground to parent feature has made life a bit easier, but it's not quite there, unless I'm missing something or there is an obvious workaround.
My previous workflow was to rigidly join the first inserted component to the parent, pattern it along the needed path, and create a rigid group with all of the instances in the pattern. Different configurations with different lengths/quantities would have their own pattern and rigid group features in the timeline, with all others suppressed. This works, but makes creating lots of configurations time consuming and a bit of a mess.
With the new ground-to-parent feature, I can simply place the first instance where it needs to go upon insertion and ground it to the parent. Any following patterned instances of the component will then also be grounded to the parent, meaning there's no more need for individual pattern and rigid group features for each different configuration.
The issue though, is that the moving of the initial component position can only be done at the time of insertion, and the position that it's placed in uses absolute coordinates with no ability to set positions relative to the parent. For example, if I insert a child component and move it using the point to point method to align two holes, that alignment gets lost if the location of the hole on the parent changes relative to the origin. After making the change to the parent hole location, the only solutions I can come up with are to either A) roll back the insertion and re-insert/pattern it or B) make the change to the parent part in a way that the absolute position of the hole remains the same, moving every other feature of the parent component in the process.
I'm hoping there's a workaround to this as I work with a lot of configurations where the differences between them are primarily the lengths and related quantities of patterned components along those lengths. As of now my method (A) of re-inserting/patterning is at least better than having a different set of unsuppressed features for every configuration, but I'd love to know if there's a better option.
Solved! Go to Solution.