COMPUTE ALL command undoes what i just did

COMPUTE ALL command undoes what i just did

Anonymous
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COMPUTE ALL command undoes what i just did

Anonymous
Not applicable

here's a screencast of the problem. calling the "compute all" command causes the object to move back to where it was previously.

here's the design: https://a360.co/2TbOXY8

 

 

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jeff_strater
Community Manager
Community Manager

Moving components is a bit strange in Fusion.  The position is not captured unless you use "Capture Position", which appears in the upper right side of the toolbar:

Screen Shot 2019-02-21 at 5.14.46 PM.png

 

If you click on Capture Position, it will create a timeline feature that will capture the component position, and Compute All will not discard that pending position.

 


Jeff Strater
Engineering Director
Message 3 of 5

TrippyLighting
Consultant
Consultant
Accepted solution

Frankly I would not worry about that so much. Much of your workflow is wrong.

 

The lower left corner of the rectangle in the first sketch in the linked component fortunately is constrained to teh sketch origin, but the sketch is not dimensioned and as such not fully defined.

Then you use the move command to re-orient the body, which is entirely unnecessary.

 

Then in the assembly you use the position capture feature when there's no need for it.

Afterwards you create two sketches and two bodies from these sketches. You should first have created a component and activated it if it wasn't and then start sketching and extruding a body.

You should have done that separately for each discrete part.

 

Then again, you use the move command to reposition bodies, but that moves the bodies away from he sketches. You should have instead ground the very first component and then used the joints in the assemble menu to do so.

 

So lets worry about "compute all" later. I just say that you should use it fairly regularly.

 

Here's your homework:

 

1. Familiarize yourself with the difference between a body and a component.

2. Then read up on Fusion 360 R.U.L.E #1 and #2 

3. Afterwards you should watch Kevin Schneider's Master Class Assemblies.

4. The second link I provided also has a section with recordings of Autodesk University class recordings. I recommend watching all of them, particularly those that introduce Fusion 360. These aren't just ought by anyone, they are taught by the very people that work on Fusion 360. They are excellent!

 

That's a bit off work, but I can guarantee you, that afterwards you will have a much better understanding of how Fusion 360 works.

 

 


EESignature

Message 4 of 5

Anonymous
Not applicable

well thanx i very much appreciate the analysis. i'll go through all those things before i go in to work tomorrow. 🙂

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Message 5 of 5

Anonymous
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OK so i redid the model with (i think) the correct organization according to the steps you described.

and this is an example of how i'm combining unit components into larger structures:

https://a360.co/2SULm1v

of course i'll continue going through the resources you listed.

thanx, mike

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