I'm having a real hard time modeling composite curves on a hard model surface. The 2 point fillet, although a great tool, doesn't always work because I'm faced with shapes that are much more extreme.
I've found this to be problematic specifically in handles and grips where the ergonomics come into play. I don't want to sculpt them because the tool is too inaccurate, but I haven't found anything in the hard surface modelling mode that can achieve that kind of curve.
I'm attaching an example of what I'm saying. I can model exactly that shape with the details and all, but the two highlighted areas scare me to death, I wouldn't know how to directly approach them.
The closest thing to a solution that I've devised (which is way too cumbersome) is after the whole model is ready make a copy of it, delete everything that is not the piece that I need, get rid of the history, select the face and utilize the command "edit face" and modify it with sculpt-like commands. After I'm done drag and drop the thumbnail into the the file where i want that part, bringing in also all the sketches, origin points and stuff that end up being a bit of a nuisance.
Is there a more direct/easy way of approaching this composite curvatures?
Thanks!
Solved! Go to Solution.