Component to Ground Plane 240928

Component to Ground Plane 240928

pittsallen
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Message 1 of 5

Component to Ground Plane 240928

pittsallen
Advocate
Advocate

Hello Fusion forum,

Have several Components that are sitting above the ground plane.
ground_command_feet_240928.jpg

Would like to move them to the ground plane. Found an excellent forum, reply by jhackney to a similar question that used Component > Move> Point-to-Point to move the ground origin point intersection of all three planes. But don't think that is the best way because there are eight Components and moving them all to the origin ground point would mean each one of them twice so they are not overlapping.
A forum reply mentions the Ground command. 
ground_command_240928.jpg

However, when the Component is right-clicked a menu different from menu picture above that begins 'Edit in plane'
appears. The menu that appears in the image above with parent Component marked 'Closet_Lnr_Feet_and PCB....', whether clicking on the Component in the Browser or in the graphic area begins 'Activate, Pin, Ground to Parent, Move/Copy....'  It is conjectured that 'Ground to Parent' optionis different from 'Ground' option, right?
So where is the Ground command?
Why does my Component right click flyout in my design look different from the flyout that begins 'Edit in Place'?

Thanks.

Allen Pitts

Allen

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Message 2 of 5

laughingcreek
Mentor
Mentor
Accepted solution

the menu looks different primary because things have changed since 2021.

 

"ground" isn't what you're looking for.  ground doesn't move the component (actually keeps it from moving).

 

ideally you wouldn't use a "move" (or "align", which is what you're actually asking asking for), but would either create them on the plane to begin with (you would go back and edit the originating sketches), or place them with a joint.

 

maybe attach your model?

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Message 3 of 5

g-andresen
Consultant
Consultant

Hi,

What do you want to achieve with this in terms of design?

 

günther

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Message 4 of 5

pittsallen
Advocate
Advocate

Hello @laughingcreek, @g-andresen and the Fusion forum,

'ideally you wouldn't use a "move" (or "align", which is what you're actually asking asking for),...'
It looks like the recommendation is to either edit the sketches used to Extrude the shapes
or use a Joint (Select Component in Browser or graphics area > Assemble > Joint > Component 1 -Large Foot Front,
> Origin Mode: Simple > Component 2 -Large Foot Back > Origin Mode: Simple > Motion > Rigid )
to move the Components to the ground plan.

I am a little red-faced to admit that when the Component Sketches were opened it was revealed that
Components are sitting on the ground (XZ) plane as they are.

Closet_Lnr_Feet_and_PCB _Holder_230817_sketches_240929.jpg

Perhaps a bit misleading are the shadows beneath the parts.
A shadow would seem to indicate there is a plane upon which
light is not reflected which would seem to indicate there is a plane
beneath the parts.

This coupled with the fact that when the parts were 3D printed there
was a network under the parts led to the mistaken idea that parts are not
in the XZ plane.

So the shadows are attributable to Fusion's quirkiness and the mesh beneath the parts
is caused by some settings goof made in the slicer.

 

'What do you want to achieve with this in terms of design?'

Oops. Looks like a leap was made into details without providing any
context. The parts are elements of a light for closet or other smaller space
that is operated by a PIR and timed with a SEEED XIAO that turns
on and off three 12 volt automative back-up lights. There is also a four lamp version
that provides enough lumens for a walk in closet.

This is a video of the light fixture showing the parts
pictured in the Fusion drawings. Note: The video is abbreviated
to about a minute and a half by removing from the
clip most of the two minutes the lights are programmed to
be on. The jump in the background music may be noticed.

This is a link to a web page showing light fixtures of
various shape and size.
https://adalllc.net/small-space-lighting

Thanks for the excellent replies.

Headed for a deep dive on working with Joints.
Probably will generate some queries from that investigation

Until then I remain

Your humble servant,

Allen Pitts
PS
Fusion design file attached.

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Message 5 of 5

jhackney1972
Consultant
Consultant

You could improve your Fusion performance and turn off Ground Shadows at the same time by checking the box indicated below.  The second graphic shows where you can find the first screen in case you did not know.

 

Graphic Diagnostic - Limit Effects.jpgLink to Graphic Diagnostics.jpg

John Hackney, Retired
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