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This question is complicated enough that I don't know how to include a simplified model, so I'm including a more complicated example. Although I'm getting better and better at components and assemblies, I've somehow created a situation where when a model includes an external component, one of the components in the included component ends up moving relative to the parent component. I'm sure it has something to do with the joints and origins, but I don't know how to approach troubleshooting, so in addition to a solution, I would appreciate pointers to any training material that will help me approach similar problems more effectively in the future.
I've attached two files - the included component and the including component (although it seems that the including component export may have included the included component as well). If you look at the included component, you can see that the "arms" are in logical positions:
However, when the component is included into the other component, the arms move to an illogical position (seemingly locked into the origin in the original design):
Like I said, I'm sure it's because of something I did with the joints and origins scheme, but I'm not educated enough to understand it quite yet.
Solved! Go to Solution.