Complete mouse model - Shell / Thickness problem and convert issues

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Dear all,
I know there might be similar thread to this one, but I am really suffering and the reason to that is not having enough knowledge to understand different environments and bodies in Fusion 360.
I don't know where to start, I cannot convert the model to be selectable to add thickness or shell, and even if I do there is a lot of intersections which cannot be fixed, I tried a lot and gave up now, the best I can do is provide you the screenshots as well as the file to kindly take a look.
Also if you disable the history you can see my main model which is done in sculpt mode, I've tried to go backward to that and find a way, but intersections make things impossible, I'm totally lost and don't know how to go to final step to print this out.
Thanks a lot for your time, the F3D file attached within this thread as well.
Screen shots :