use Copy/Paste. Open the earliest sketch, select and copy the geometry there, exit the sketch. Open the later sketch, and paste in the selected geometry from the earlier sketch. You should not reposition it in the later sketch. Then, go back and delete the first sketch, because presumably you no longer need it.
Thanks!
and how does it work with Mac? I didn't found the shortcut for copy / paste. thanks
Hi,
@Anonymous wrote:
and how does it work with Mac? I didn't found the shortcut for copy / paste. thanks
cmd+c >> cmd+v
günther
@Anonymous
Another option might be to simply p for Project the first sketch into the second sketch and then turn off the visibility of the first sketch.
copy/paste doesn't work the way you describe. even if it was working, there's no visual feedback to suggest that I'm doing anything
You highlight the elements of the first sketch you wish to copy. Left click and circle the elements. Then ctrl c.
Open second sketch, then paste.
How do i paste?
Hi,
I am not sure why such an old post has suddenly come back to life after all of this time, but I am wondering why you
want to cut and paste into a sketch at all when there is a much better and easier way.
Fusion uses sketches to define basic shapes that are then typically extruded or shaped in some way. The forum
recommends that all sketches should be simple, only try to do a few things and sketches should be fully constrained.
Copying from one sketch and pasting it into another in the same design is terrible workflow. Especially if you "delete
the first sketch as presumably you don't need it anymore". No. No. No. No. No!
A design should flow and good designing practice will be able to be followed by others at a later time. If you or
someone else look at your design and a sketch just appears from nowhere because you copied it from somewhere,
deleted the original and then changed the new one then how can you follow the flow? "But I'll remember" is a phrase
I have heard many times in such cases and in my experience - most people DON'T remember.
Good workflow should be that you create a sketch and do something with it. You should always be looking for ways
to cut down your overall work by looking for symmetry or reusing different parts of your design. Sketches are no
different and fusion has supplied a way for you to do this quickly and easily.
If you create a sketch and you want to re-use it in some way later then the simple way is to make the original sketch
visible, create a new sketch where you want it, then PROJECT the geometry you want to reuse into the new sketch.
You would normally only project the minimum information you need. It is rare that you will need all of it.
Projecting geometry has the added benefit of when you are using the "design in place" method, you only need to
project a single point and the sketch can be constrained in relation to that point. Another added benefit is that if you
manipulate the timeline and go back in time and change the original sketch then the projection should stay linked to
that original sketch when you move back forward in time. Not always but if you lose a projection link it is easy to fix.
It is IMPOSSIBLE to fix if you delete the original sketch.
You can easily project parts of the original sketch, or you can project parts of a body like I have done in this example.
Projected geometry will be purple. Once you have projected the geometry then turn the visibility of the original off
and complete the new sketch.
Copying and Pasting anything in fusion certainly has its place but it is used far too often by some people and often
for the wrong reasons. Learning good workflow techniques will make you a better designer and in doing so you will
learn when it is appropriate to do things and when to avoid them.
Check out the fusion documentation for more information and the self paced learning. It is NEVER time wasted.
Cheers
Andrew