OK, I noodled around with this for a bit. I'm no STL expert, but here are a couple of thoughts:
1) I would have thought that Meshmixer and/or Recap could be used to convert/merge/remesh these files into something more usable, but I really didn't have any luck.
2) Recap can be used to export to OBJ/Quads, but you lose a bunch of detail, and I'm not sure how usable it really is.
3) Just FYI... the two STL files don't actually match up - the bottom ledge is different.
4) I actually had the best luck following THIS workflow.... essentially just remodeling the geometry in Fusion. This is really a pretty simple shape, so it goes (relatively) quickly. Basic steps are:
- import the STL.
- create mesh sections (slices). These still aren't actually useful, but can be referenced.
- use 'Fit curve to section' to manually drop sketch entities onto the sections.
- The tools are maybe a bit clunky, (seems like you need to restart the fit curve command pretty much for every entity you place) but they do work. There were a couple of corners that took a little bit of fudging to get a closed profile, but in general, it worked pretty well.
- a handful of sections seemed like it was enough to make the three extrudes required. I then mirrored the body to create the other half.
- For kicks, I pulled the other (right) STL in for comparison. You can turn it on or off to see the discrepancy.
Revised part attached. Hope this helped. I wasn't quite sure, so I wanted to dig in and learn this workflow anyway.
Todd
Product Design Collection (Inventor Pro, 3DSMax, HSMWorks)
Fusion 360 / Fusion Team