@colin.smith
Some points I would like to make...
" I suspect many CAD designers don't think that there is a need to model a scotch glass in a particular way in order to get a good/accurate looking render. They just model a glass and then afterwards try to make a picture of it with scotch in it."
I have found in my career that the customers/employers expect you to be able to do it all. Almost every CAD designer I know wants to be able to do the accurate design, then photo-realistically render their work. Thus the problem you have to understand how lights work, how surfaces react to light, dielectrics, sub surface scattering, reflections, refraction, photons etc.... The human mind knows what looks real and what doesn't so if you settle for a good image it will look CG and ultimately your customer will not be happy. CAD and photo-real are not easy and no matter how hard you guys try their will always be a steep learning curve. You can't make software compensate for lack of experience and knowledge...sorry but it's not gonna happen. One thing that really sparked my curiosity about this thread...there has been no mention of caustics or sub surface scattering...two key elements to fluids and glass. Another case in point, glass will never look realistic without some sort of subtle bump map applied to the surface. Glass is not perfectly smooth so reflections don't have perfect edges. I spent an entire year studying glass, reflections and light. So this might just be my opinion but it was based on real world examples. Now on the topic of fluids, there are so many things to consider viscosity being the biggest factor. The denser the fluid the less light passes through said fluid...enter sub surface scattering. In the areas where your looking through the least amount of fluid it will be more transparent and towards the center which is the thickest part will be more opaque.....anyways enough about that as it can go on all day....
"To me that seems counter-intuitive. Also it comes down to the purpose of the image - to convey design intent, or to be used in for marketing. The requirements for how good/accurate the rendered image looks is not always the same."
Forgive me but I need both, and so does the majority of designers I know.
"I believe the goal for Fusion rendering should be to provide a way for the average CAD user to get a decent image out of Fusion without having to be a rendering guru - if photo real marketing images are needed that job is better left to rendering professionals using high end animation/rendering software who truly understand how models need to be made, how materials/environments need to be set up and how the rendering engine works."
Because the Fusion team wants "the average user" to be able to render an image the rest of us power users suffer because you dumb down the UI and hide important controls and access to advanced setups for photoreal rendering. That to me is counter intuitive. See my point above employers and customers want one employee to do it all.......If you are a CAD person that says I will leave the rendering to the next guy then the guy that can do both will steal your job and you will be the one struggling...
On a side note, AD has two of the most brilliant men on the face of the planet in their employ (Jos Stam and Duncan Brinsmead) sit down and talk with the men you might learn a few things. 
Just my 2 cents
Phil Procario Jr.
Owner, Laser & CNC Creations
