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Hello,
I was trying to recreate f16 main landing gear in F360 with functional joints, and I think I messed up the workflow.
I started with making the "structural" parts first, when now I think about it, I should've had started with moving parts first and make mounts for them later.
Now I'm stuck with weird geometry, but thats not the main concern, the worst part is that the joints are super laggy.
Sometimes they don't work at all (for example (see the pic below) this joint does not work from 15-30 degrees of motion, and it's just glitched out, no idea why and how to fix it)
This whole part is pretty rushed and not made with the best practises, but I was pushing my limites when it comes to making complex joint assemblies (I am not used to this type of things so I had to rethink and change many things throughout the process).
Some joints are ball ones, but if they were anything else the whole thing would stop working.
This is (see the picture below) how I imagine the part joints. Rev stands for revolute, and the yellow question mark is the rigid tube connecting to the wheel hub (it has no wheel now, but whatever :p); I'm not sure how it should be connected.
When I try to apply these joints to my part, it's just not moving at all.
I am looking for tips with making parts like this (the workflow, and the approach to joints; best practises) in the future.
Maybe someone can fix it or at least give me an idea of how it should be recreated to work like I imagined (without laggy joints).
Thank you for your insights in advance.
Solved! Go to Solution.