Close the bottom of the shank

Anonymous

Close the bottom of the shank

Anonymous
Not applicable

Hi Guys,

 

hope you've had a good Christmas.

First of all I don't know why I passed to rank of 8 to 1... 😑 but, go ahead.

You can find the images of a ring I've made. I suppose to have not followed correctly the right way to close the bottom of the shank to get the result of the final image.

I played with no ideas with projections, surfaces, booleans and so on but I've not achieved a clean result.

How would you do it?

 

Thanks a lot for any advise.

Regards

 

Marco

 

 

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gabrielcabellos.103
Advocate
Advocate

He man! I'm fine and you? 

 

I think it would be best to work with surfaces. I would create a reference path using the surfaces and then use the Patch, Sweep, and Loft command to generate a matching surface.

These commands I've quoted can make smoother transitions from one region to another. When you use Extrude/Revolve, it creates interrupts in the model.

 

Try to create a reference surface based on the model. You will find that there are several tools that ease corners and make smoother transitions. If it works, try recreating these surfaces in a new file without needing this photo solid.

 

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laughingcreek
Mentor
Mentor

attach your model to get some more specific help.

 

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Anonymous
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Thanks Gabriel, I've done so... but, you can see, I've for sure used the wrong workflow with the wrong commands...

If you think it's possilbe to avoud that solids, I'll try.

 

Thanks a lot

 

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Anonymous
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Good. I'm saving it in .f3z... but it's taking lot of time🤔

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Anonymous
Not applicable

Can't attach the file!

This evening I'll provide a dropbox link!

 

Thanks

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Anonymous
Not applicable

Here it is.

Please rename it in .f3z before open it.

 

Thanks a lot.

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laughingcreek
Mentor
Mentor

it would be better to export as a .f3d file.  If you have linked components (guessing your stones are), then break those links first.  Then you can export as .f3d.  It's a pain and time  consuming to dealt with .f3z files on this end, and I generally don't.

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Anonymous
Not applicable

Oh thanks... another thing I've just learnt 😉

For that reason I can't attach that kind of file. Just followed your advise. f3d attached.

 

Thanks a lot.

Regards

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Anonymous
Not applicable

Hi guys,

 

any advise?

 

Thanks

Marco

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laughingcreek
Mentor
Mentor

One of your issues is the pipe command will twist around it's path if the path isn't planer.  the pattern on path and the sweep command suffer from the same issue.  the sweep command however has additional setings to help with this problem. 

another issue your having is the way you drew the spline path doesn't create a circular shape for the ring.

 

you can create a cylinder that represents the surface you want the path to be on, and then do a "project to surface" set to "nearest point" to correct the path (a kludge but works).

then, instead of pipe, try placing a "plane a long path", then put a sketch of a square on the plane, and sweep the square, using the cylinder from before as a guide surface.

 

or you could try a completely different approach that works well for this type of object, which is making it flat and using the sheet metal tools to roll it into a ring shape.  there are several threads on using sheet metal to bend things.

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laughingcreek
Mentor
Mentor

here's an example using the sheet metal approach

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laughingcreek
Mentor
Mentor

here is an example projecting the path using closet point to a cylinder and then sweeping.

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Anonymous
Not applicable

Hi 

 

 

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laughingcreek
Mentor
Mentor
Accepted solution

I suppose you could do something like this. (I dumped your history and just worked with the resulting body)

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Anonymous
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Great job!!!!!!!!!!!!!!!!!!!!!!!!

Exactly what I've wanted to achieve...

I was able to do something similar, but not so clean!!! This is perfect!

 

I've to dig into it! Very appreciated!

 

Thanks a lot!

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Anonymous
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Any ideas on how to sculpt the entire ring in the sculpt environment?🤔

 

Regards

Marco

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laughingcreek
Mentor
Mentor

this approach in the sculpt environment gets you to  a base shape that can be further modified.  be warned, the sculpt environment is trickier than it seems at first.  a skill set and mind set is needed than brep/nurbs modeling in the rest of fusion.

ring.jpg

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Anonymous
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Hi 

 

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Anonymous
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For the question about sculpting the ring, ok you use the sculpt environmet, but in a way that not allow to see a change after change.

So, you know exactly earlier where you want to go... I meant to start from a form and move, rotate, cut and so on, to reach the final result without knowing the goal before you start...

For this sculpted ring, you used a sort of celtic knot technique, am I right?

 

Thanks for your help.

Marco

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