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Hi, I'm new to Fusion 360 and 3D printing and I am trying to modify a design on thingiverse:
https://www.thingiverse.com/thing:2377189
As you can see in the preview images on that page, if you slice the helmet vertically there is not 1 but 4 layers, and printing the inner 3 layers wastes a ton of material, and extends printing time by 10's of hours, so I'm trying very hard to remove them.
I actually have a couple of questions- first, what would be the recommended, simplest way to do this? Unfortunately the layers overlap in some places, do not overlap in others, and worst of all, intersect at some points, making them very difficult to isolate and remove. I guess I'm looking for an easy way to keep the outermost surface, delete everything else, and then thicken that outermost surface. To that end, I brought the mesh into Fusion 360, reduced the number of facets, and converted to BREP no problem. I then started deleting faces from the inside out, but this is an extremely time consuming task and since the layers intersect, the outermost surface sometimes consists of faces from one layer, and sometimes faces from another layer, and so you don't have a smooth, contiguous surface.
Also, *somehow* I did something that broke the file down into surface bodies, and they look like they're the ones that were created by the original designer (see attached) because they're very clean- one for each ear, one for the eyes and forehead, one for the cheeks, etc., and it's been a huge help, but I can't seem to repeat what I did when I try to import the STL file again from scratch... any ideas as to how that happened?
Thanks so much!
Solved! Go to Solution.