Class A Surfacing Defects

Class A Surfacing Defects

seamuslloydwhite
Participant Participant
374 Views
11 Replies
Message 1 of 12

Class A Surfacing Defects

seamuslloydwhite
Participant
Participant

Hi, I've been attempting to do some approximately Class-A surfacing in Fusion by creating manual G3 curves using control point splines. I've been following along with this guide (https://www.youtube.com/watch?v=BFHaQGhxURs&t=776s), and have finished the model, but there are some irregualrities in the surface that I can't figure out how to get rid of. Any idea how to remove them or if they will appear when CNC machined? Thank you!

0 Likes
Accepted solutions (2)
375 Views
11 Replies
Replies (11)
Message 2 of 12

johnsonshiue
Community Manager
Community Manager

Hi! Could you be more specific on the irregularities on the faces? I would like to understand it better.

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
0 Likes
Message 3 of 12

seamuslloydwhite
Participant
Participant

Hi,

 

Of course, thank you for taking the time to reply. It's a small thing as pictured in the screenshot, it looks similar to aliasing or like the edge is pinched when zoomed in, and like a hard line between some of the outside edges in the reflections on top of the body.

 

Thanks!

0 Likes
Message 4 of 12

evanp4509U4JZ
Collaborator
Collaborator

Have you tried a zebra analysis or a curve comb analysis?

Sometimes the visual representation isn't what is actually there. I don't really know how to interpret the info from those things but they may shed some light on the problem.

0 Likes
Message 5 of 12

seamuslloydwhite
Participant
Participant

Hi, thanks for the reply, I have yes, the curvature combs aren't the cleanest but I'm not entirely sure why, and the zebra analysis is a little bit rough before stitching and then a bit worse after stitching. I've attached a couple of screenshots of the zebra combs before and after stitching and the isocurves after stitching

0 Likes
Message 6 of 12

seamuslloydwhite
Participant
Participant

I've been working through it again stage by stage and what I'm finding is that it seems to be ok up until the point of mirroring or stitching - I'm wondering whether its due to Fusion's surface stitching tolerances? I've attached two images, one before mirroring and the other after. Using a join with the mirror, creating a solid body and mirroring that, or mirroring the surfaces and stitching them afterwards doesn't seem to make a difference. It almost looks like gaps are opening up when stitching? Thank you!

0 Likes
Message 7 of 12

John_Wright
Advocate
Advocate
Accepted solution

Try adjusting the "display detail control" on the body (right click on the body you want). It may just be a rendering display issue, rather than a mathematical problem with the surfaces.

 

John_Wright_0-1750156342808.png

John_Wright_1-1750156393947.png

 

 

0 Likes
Message 8 of 12

John_Wright
Advocate
Advocate

Having said that, the curvature analysis and zebra doesn't look that great.....

0 Likes
Message 9 of 12

seamuslloydwhite
Participant
Participant

Thank you! That's fixed it! I've subdivided again and cleaned up the workflow a bit and that's improved the zebra analysis, I'll keep working on evening it out for the curvature analysis

0 Likes
Message 10 of 12

TrippyLighting
Consultant
Consultant

@seamuslloydwhite wrote:

...I'll keep working on evening it out for the curvature analysis


I wouldn't. You are fighting an uphill battle, trying to improve it from where it is. More "subdivision" isn't going to get you a better result.

 


EESignature

0 Likes
Message 11 of 12

seamuslloydwhite
Participant
Participant

Ah right, thanks, I'll do some more research and see what I can do

0 Likes
Message 12 of 12

seamuslloydwhite
Participant
Participant
Accepted solution

If anybody is curious, lofting from a different direction has given me a better result and helped clean it up a bit

0 Likes