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Hi,
I have a cube and a cylinder (in sculpt mode).
Now I want to connect the cylinder (the circle of top face) to the center of one of the faces of the cube. The cylinder has a diameter of 50mm and the face of the cube is squared 70mm x 70mm.
Two questions:
1. What is best practice to connect the cylinder to the face of the cube and get one single body?
2. I want to have a nice transition between the cubes face and the cylinder. Therefore I can use bevel (in sculpt mode).
Bit I don't want to have a bevelled edge between cube and cylinder but a nice rounded transition.
Best would be if I can define a spline and use this spline as shape for the transition similar to the revolve tool.
Can it be done? How?
Thanks a lot!
Solved! Go to Solution.